﻿using UnityEngine;
using System.Collections;

public class audio : MonoBehaviour
{

	public AudioSource music;
	// Use this for initialization
	void Start ()
	{
	
	}
	
	// Update is called once per frame
	void Update ()
	{
	   
	}

	void OnCollisionEnter (Collision collision)
	{		
		music.Play ();
	}
}
